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    Patch 0.15.54

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    Here comes another large round of balance changes (bigger than the last one)!

    Not going to yap too much here this time since we've included a sentence for each and every change below.

    Enjoy and thank you all again for playing!


    Side-note: Helios' base stats were bugged and have been fixed sometime between this patch and the last.

    We also adjusted a few descriptions based on feedback to make them clearer.

     

    Blitz Updates
    • Znix (nerf): Keeping an eye on this guy didn't stop him from terrorizing the ladder so he's receiving the hammer. More specifically, Znix's fantastic offense combined with a cheat death Passive is a bit overwhelming. Rising From Ashes: (Passive) Heal: 20% -> 15% Cauterize: Heal: 30% Max HP -> 20% Max HP Heal condition: under 15% -> under 10%

     

    • Beeblock (nerf): We're severely nerfing Beeblock's healing at low HP to prevent it from being invincible against Tanks and also to reward staying at high HP by using its Defensive Abilities properly. Pollenize: Heal: 7% at 100% HP, 15% at 1% HP -> 10% at 100% HP, 5% at 1% HP Thorny Riposte: Power: 40 -> 35

     

    • Shibark (nerf): Someone calm this dog down already. Seismic Pounce: Power: 60 -> 50

     

    • Axobubble (nerf): And this guy too. We made sure Chocorex doesn't receive collateral damage in the process, he deserves better. Crashing Wave: Dropped from II to I, nerfing its Power: 65 -> 55 Bubblechain: Reflected amount: 75% -> 70%

     

    • Pandata (nerf): We've heard some complaints regarding Pandata about game length but its Win rate is also just pretty great. Base Stats: HP dropped: 91-110 -> 83-100 Attack raised: 33-40 -> 37-45 Ether Attack raised: 66-80 -> 71-85 Tectonic Seal: Shackle now only triggers if the attack hits the opponent

     

    • Bloomtail (nerf): To go along with the previous nerf that we couldn't include for complicated reasons. Symbiotic Slash: Power: 45 -> 40

     

    • Bubble Popper (nerf): Bubble Popper is clawing its way to the top a little too sharply. Sharp Claw: Power: 35 at 100% HP, 10 at 1% HP -> 30 at 100% HP, 10 at 1% HP Absorbing Punch: Water Vulnerability now only triggers if the attack hits the opponent

     

    • Lucky (nerf): Lucky's Mana generation is extremely potent but we don't want to ruin its identity so we're pulling some power from its favorite spender. Rolling Winds: Power: 75 -> 70

     

    • Keybab (buff): This food item is quite feast or famine but we feel Sear overcooks it a bit. Sear: Power: 25 -> 20 (This is a Self-Attack)

     

    • Unikirin (buff): When we made this Passive, we expected players to be more hoardy with their Mana and Unikirin has suffered for it. This should help. High Voltage (Passive): Mana Threshold: above 12 -> above 8

     

    • Dracurve (nerf): His shield is a little overwhelming right now, so it’s getting an indirect hammer hit. Base Stats: HP dropped: 83-100 -> 79-95 Speed raised: 37-45 -> 42-50 Crashing Judgement: Shield Upgrade now only triggers if the attack hits the opponent

     

    • Zzoo (buff): The Acrobat still needs help. Base Stats: HP raised: 62-75 -> 71-85 Attack dropped: 42-50 -> 33-40 Wingblade: Power: 20 -> 25

     

    • Dipking (buff): Dipking's Passive doesn't complement its stat spread so we're moving some points around and buffing it. Base Stats: Defense dropped: 54-65 -> 46-55 Ether Defense raised: 33-40 -> 42-50 Slippery (Passive): Deflected amount: 20 -> 25

     

    • Walpuff (buff): Puff still needs some help so we're keeping the symmetry with Dipking's Passive and Wingblade is a side-effect of buffing Zzoo. Happy Feet (Passive): Deflected amount: 20 -> 25 Wingblade: Power: 20 -> 25

     

    • Helios (buff): Buffing this Passive so it's more in line with other Mana generating ones. Adventurous (Passive): Mana generated: +2 at 100% HP, +0 at 1% HP -> +3 at 100% HP, +1 at 1% HP

     

    • Dinotusk (buff): We're finding that opponents often go down before Shared Fate even pops so we're shortening its timer a little. Shared Fate: Curse Duration: 9 actions -> 8 actions

     

    • Clicktin (buff & nerf): A bit of a victim of the change that makes sure secondary effects triggers only if it hits. Static Malfunction: Clouded now only triggers if the attack hits the opponent Fixed a bug where the Clouded effect lasted 2 turns instead of 1 Mana Cost: 5 → 4 Heat Up: Fixed a bug where the wrong Defense type was debuffed

     

    • Dinobit (adjustment): Another one. Stampede: Defense debuff now only triggers if the attack hits the opponent

     

    • Hollowoo (buff): Poor guy fell from grace. Dream Eater: Mana Cost: 3 → 2

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