General Updates
Neftie Squad – It is now prohibited to use 2 (or more) Nefties of the same species in a squad. Instead, the squad must be composed of 3 different Nefties.
You can now zoom on Mobile with a pinch input.
The avatar now holds a lantern at night, in the lands.
The camera angle has been widened to improve overall visibility and gameplay experience.
The avatar can sprint and dash, and there is a Stamina Bar that depletes when those actions are triggered, and refills when those actions are not being triggered.
Sprint:
Desktop: Shift or maintained double-click.
Mobile: Interaction Button.
Dash:
Desktop: Space Key.
Mobile: Double Tap Interaction Button.
New Neftie behaviors in Lands: Aggressive, Fearful, Neutral, Curious and Playful.
New UI Icons for Neftie behaviors.
Neftie behaviors are paused upon opening a UI menu.
Marketplace has received a facelift. It is now much more intuitive to use.
Collection Score has been updated on various collectibles
Amplifier
The Amplifier is now usable from within the game. You can now amplify Nefties using the Amplifier in the village – it will no longer open a web browser page.
Challenges
You can now earn TOKE (and other rewards) by completing Challenges.
To access the Challenges, open the burger menu and click the Challenges icon.
Challenges come in two types, Daily and Weekly.
You can complete up to 3 daily challenges per day, and 3 weekly challenges per week
Blitz Updates
After making you test the new True Damage ability, we’ve made further adjustments to Unikirin based on your feedback. Many of you expressed frustration that Unikirin's biggest attack didn’t utilize its Attack stat, so we’ve reworked Electrical Overload to once again scale with Attack. To keep Unikirin's identity as the only Lightning squishy attacker with True Damage options, we’ve replaced Thunder Strike with Phase Shift, a mid-cost True Damage move.
Tokoma is getting a significant rework to give it a more unique archetype (and hopefully a bit more love from the community), while Oogrock followed suit, with a gameplay improvement that tones down its more toxic potential. Lastly, Dodorex is joining the roster for a limited time for Easter! This Earth-type damage dealer offers a refreshing change from the usual tankier or bruiser-focused units of this element.
Nefties Adjustments
Shiba Ignite
Burning Bright: Maximum Power decreased to 150 (from 175), Minimum Power decreased to 50 (from 65). Raised the Hype cost to 6 Hype (from 5)
Block Choy
Sapling Smack: Power decreased to 40 (from 50).
Vampiric Root: Power decreased to 70 (from 75).
Axobubble
Crashing Wave: Power increased to 65 (from 55).
Cybertooth
Shattering Wind: Power decreased to 100 (from 110).
Shibark
Rocky Pursuit: Power increased to 60 (from 50).
Unikirin
Electrical Overload: Now scales with Unikirin's attack stat again, with a potential for triple damage if Unikirin has its speed debuffed.
Replaced Thunder Strike with Phase Shift, a True Damage attack that raises its Speed to the highest stage.
Chocorex
Crashing Wave: Power increased to 65 (from 55).
Increased Hype gain from Certain Doom to 2 (from 1).
Ghouliath
Replaced Life Tap Ritual with Fiendish Pyre.
Blightquake: Power increased to 65 (from 55).
Accursed Flame: Power increased to 70 (from 65).
Dinotusk
No Pain, No Gain: Power of self-damage decreased to 40 (from 60).
Fault Current: Raised the Hype cost to 6 Hype (from 4)
Tokoma
Replaced Peak State with Sundering Fang, a True Damage Hype generator.
Aether Ward: Increased Hype cost to 2 (from 1). Decreased Deflect to 80% (from 85%), now cleanses and applies Protect on the opponent if triggered.
Sky's Fury: Power increased to 55 (from 40). Decreased Hype cost to 3 (from 4)
Earth’s Wrath: Now a Ranged High Priority strike, but Buff duration decreased to 2 turns (from 4). Decreased Hype cost to 3 (from 4)
Oogrock
Replaced Energizing Reflection with Flowing Strike.
Replaced Earthquake with Earthshaker, a Battle Surge attack. The higher the HP, the higher the Power.
Hollowoo
Reap: Now guarantees a counterattack of 20 Power, with a possibility of double damage if the opponent is Cursed (previously a 40 Power counter only if the opponent was Cursed).
-end of patch notes-
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