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Patch v0.9.8 now live!

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Lands

  • The Wild Nefties (encounters) will now appear with their stars above them.
  • The Elite/Boss Nefties will now appear in red.
  • Static-blocking Nefties that blocked the progression have been removed to avoid a punishing experience (except for the Tutorial land).
  • The density of Nefties will now increase progressively while chaining lands.
  • Larger lands appeared empty before; this has now been fixed.
  • The rarity distribution of Nefties in the lands has been revised. Meeting more starred Nefties will happen more often as the run progresses.
  • [Lower overall difficulty] The level distribution of Nefties has been revised. As a run progresses, wild Nefties (encounters) may appear 1 level higher than the first land, but never higher than that.
  • The rate and number of appearances of elites and bosses have been adjusted to better suit the difficulty progression.

Neftie Squad Menu

Squad Menu

  • PvE & PvP squad are now merged together.
  • Squad menu is now displayed after selecting the destination in the portal menu.
  • The ‘confirmation’ button has been removed. Squads are now automatically saved when the menu is closed.
  • The squad leader is no longer automatically assigned to the first slot. Click on a Neftie to designate them as the Squad Leader.

Blitz

  • Critical fail odds have been reduced from 4% to 3%.
  • Fixed some boss abilities that didn’t play out as designed.

Balancing

Consumables

Potion of Revival: now uses % based healing instead of flat values.

  • 1* : 25 HP > 50%
  • 2* : 35 HP > 60%
  • 3* : 50 HP > 70%
  • 4* : 65 HP > 80% 5* : 80 HP > 90%

Potion of Hype: 5* is now available, costs 100 crystals and gives +5 hype.

Bitebit

  • Raised Stormbreaker Zeal’s Power from 70 to 75 and its Hype cost from 8 to 7.

Dipking

  • Dropped Riptide’s Power from 85 to 75.

Shiba Ignite

  • Raised Earthquake’s Power from 90 to 100.
  • Aurany’s Rage now also raises Shiba’s Attack and Defense if its HP is lower than that of the opponent (the initial effect remains unaffected).
  • Raised Fiery Rampage’s Power from 60 to 70.
  • Dropped Explosive Counter’s Hype cost from 4 to 3.

Dipking

  • Dropped Riptide’s Power from 85 to 75.

Dinobit

  • Dropped Knockdown’s Power from 75 Power to 60.

Zzoo

  • Sand Echoes no longer cleanses Zzoo on hit.

Block Choy

  • Raised Sapling Smack’s Power from 30 to 35.
  • Replaced Minty Protection with Spice Layer.
  • Raised Vampiric Root’s Power from 70 to 75 and its Lifesteal from 35% to 40%.

Unika

  • Raised Thick Coat’s Hype cost from 2 to 3.
  • Dropped Knockdown’s Power from 75 to 60.
  • Raised both of Boulder Bash’s Attack power from 45 to 50.

Axobubble

  • Raised Crashing Wave’s Power from 40 to 70.

Number 9

  • Dropped Catch Up Punch’s Power from 30 to 20.
  • Dropped Explosive Counter’s Hype cost from 4 to 3.
  • Raised Detonate’s Hype cost from 5 to 6.

Chocomint

  • Raised Barbed Leaf’s Power from 20 to 25.
  • Raised Frosted Bolt’s Power from 50 to 55.
  • Ether Whirlwind now also raises Chocomint’s Speed by 1 stage for 3 turns.
  • Dropped Sun Blast’s Hype cost from 9 to 8.

Cybertooth

  • Balance Shift now costs 5 Hype and now raises Cyber’s Defense and Attack by 1 stage for 3 turns and drops its opponent’s Defense and Attack by 1 stage for 3 turns.

Shibark

  • Raised Frenzied Howl’s Hyoe from +2 to +3.
  • Raised Flame Spark’s Power from 25 to 35.

Raccoin

  • Raised Vigor Heist’s Power from 10 to 20.
  • Slack Off now drops Raccoins’s Defense until the end of the turn instead of 2 turns.

Unikirin

  • Recharge now also raises Unikirin’s Defense by 1 stage for 2 turns.
  • Raised Electrical Overload’s Power from 135 to 150 and now it cleanses Unikirin instead of resetting its Speed.

Dracurve

  • Dropped Draconic Roar’s Power from 20 to 15.

Bloomtail

  • Dropped Vampiric Bloom’s Lifesteal from 60% to 50% of the damage dealt.

Keybab

  • Raised Fiery Rampage’s Power from 60 to 70. Raised Burning Confidence’s Power from 55 to 60.

Chocorex

  • Raised Tough Act’s Defense buff from 1 to 2 stages.
  • Raised Crashing Wave’s Power from 40 to 70.
  • Raised Generous Bite’s Power from 95 to 110.

Walpuff

  • Dropped Armored Blow’s Power from 155 to 150, added a -5 stages self Defense debuff as secondary effect and dropped the Hype cost from 9 to 8.

Ghouliath

  • Dropped Soul Siphon’s Hype Cost from 5 to 4.
  • Dropped Blightquake’s Hype Cost from 5 to 4.
  • Raised Accursed Flame’s Power from 50 to 65 and extended the duration of the curse to 3 turns.

Tokoma

  • Raised Sky’s Fury’s Power from 55 to 60.
  • Raised Earth’s Wrath’s Power from 55 to 60.

Economy

New OKA earning system

  • 3 Prime Nefties in the squad are now required to earn OKA.
  • Okanergy will be deducted from the assigned Squad Leader.

The stage unlock costs from the portal menu have been revised:

  • Stage 5 : 200 > 300 crystals
  • Stage 6 : 200 > 400 crystals
  • Stage 7 : 300 > 500 crystals
  • Stage 8 : 300 > 600 crystals
  • Stage 9 : 300 > 700 crystals
  • Stage 10 : 400 > 800 crystals
  • Stage 11 : 400 > 900 crystals
  • Stage 12 : 400 > 1000 crystals

Updated rewards in the lands

  • Crystal rewards will now properly scale based on land progression.
  • Crystal plants rewards have been adjusted and tied to stage rather than lands chained.
  • Crystals will now be distributed between 3 and 9 per plant depending on the stage and land chained. (Previously 1 and 6.)
  • Crystal rewards from elites and bosses have been increased:
  • Elites will always drop a minimum amount of 50 crystals.
  • Bosses will always drop a minimum amount of 100 crystals.
  • In addition to the minimum amount, bonus crystals will increase by the:
  • Enemy level and it’s rarity;
  • The level difference of the opponent;
  • Land index;
  • Number of Aurorians owned.
  • Egg drop rates have been modified related to the defeated Neftie rarity:

Standard eggs:

  • 1*, 2* and 3* : 15% chance
  • 4* : 18.75% chance
  • 5* : 22.5% chance

Prime eggs:

  • 1*, 2* and 3* : 1%

  • 4* : 1.25%

  • 5* : 1.5%

  • Minimum reward for battles with high level difference has been changed, players will always come out with a little something.

  • Costs of potions have been revised

Health Potion:

  • 1* : 25 > 30 crystals
  • 2* : 35 > 50 crystals
  • 3* : 55 > 75 crystals
  • 4* : 120 > 125 crystals

Hype Potion:

  • 3* : 50 > 40 crystals
  • 4* : 100 > 60 crystals

Revival Elixer:

  • 1* : 75 > 80 crystals
  • 3* : 150 > 125 crystals
  • 4* : 200 > 175 crystals
  • 5* : 250 > 200 crystals

News and Patch Notes now have a new home. You can find past articles here

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