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    Patch v0.9.8 now live!

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    While AFK, in a menu, or talking to an NPC, there is now a "Pause" icon above the head of the player that appears after sixty (60) seconds.

    Lands

    • The Wild Nefties (encounters) will now appear with their stars above them.
    • The Elite/Boss Nefties will now appear in red.
    • Static-blocking Nefties that blocked the progression have been removed to avoid a punishing experience (except for the Tutorial land).
    • The density of Nefties will now increase progressively while chaining lands.
    • Larger lands appeared empty before; this has now been fixed.
    • The rarity distribution of Nefties in the lands has been revised. Meeting more starred Nefties will happen more often as the run progresses.
    • [Lower overall difficulty] The level distribution of Nefties has been revised. As a run progresses, wild Nefties (encounters) may appear 1 level higher than the first land, but never higher than that.
    • The rate and number of appearances of elites and bosses have been adjusted to better suit the difficulty progression.

    Neftie Squad Menu

    news-2024-07-19-squad.png
    ×news-2024-07-19-squad.png


    • PvE & PvP squad are now merged together.
    • Squad menu is now displayed after selecting the destination in the portal menu.
    • The ‘confirmation’ button has been removed. Squads are now automatically saved when the menu is closed.
    • The squad leader is no longer automatically assigned to the first slot. Click on a Neftie to designate them as the Squad Leader.

    Blitz

    • Critical fail odds have been reduced from 4% to 3%.
    • Fixed some boss abilities that didn’t play out as designed.

    Balancing

    Consumables

    Potion of Revival: now uses % based healing instead of flat values.

    • 1* : 25 HP > 50%
    • 2* : 35 HP > 60%
    • 3* : 50 HP > 70%
    • 4* : 65 HP > 80% 5* : 80 HP > 90%

    Potion of Hype: 5* is now available, costs 100 crystals and gives +5 hype.

    Bitebit

    • Raised Stormbreaker Zeal’s Power from 70 to 75 and its Hype cost from 8 to 7.

    Dipking

    • Dropped Riptide’s Power from 85 to 75.

    Shiba Ignite

    • Raised Earthquake’s Power from 90 to 100.
    • Aurany’s Rage now also raises Shiba’s Attack and Defense if its HP is lower than that of the opponent (the initial effect remains unaffected).
    • Raised Fiery Rampage’s Power from 60 to 70.
    • Dropped Explosive Counter’s Hype cost from 4 to 3.

    Dipking

    • Dropped Riptide’s Power from 85 to 75.

    Dinobit

    • Dropped Knockdown’s Power from 75 Power to 60.

    Zzoo

    • Sand Echoes no longer cleanses Zzoo on hit.

    Block Choy

    • Raised Sapling Smack’s Power from 30 to 35.
    • Replaced Minty Protection with Spice Layer.
    • Raised Vampiric Root’s Power from 70 to 75 and its Lifesteal from 35% to 40%.

    Unika

    • Raised Thick Coat’s Hype cost from 2 to 3.
    • Dropped Knockdown’s Power from 75 to 60.
    • Raised both of Boulder Bash’s Attack power from 45 to 50.

    Axobubble

    • Raised Crashing Wave’s Power from 40 to 70.

    Number 9

    • Dropped Catch Up Punch’s Power from 30 to 20.
    • Dropped Explosive Counter’s Hype cost from 4 to 3.
    • Raised Detonate’s Hype cost from 5 to 6.

    Chocomint

    • Raised Barbed Leaf’s Power from 20 to 25.
    • Raised Frosted Bolt’s Power from 50 to 55.
    • Ether Whirlwind now also raises Chocomint’s Speed by 1 stage for 3 turns.
    • Dropped Sun Blast’s Hype cost from 9 to 8.

    Cybertooth

    • Balance Shift now costs 5 Hype and now raises Cyber’s Defense and Attack by 1 stage for 3 turns and drops its opponent’s Defense and Attack by 1 stage for 3 turns.

    Shibark

    • Raised Frenzied Howl’s Hyoe from +2 to +3.
    • Raised Flame Spark’s Power from 25 to 35.

    Raccoin

    • Raised Vigor Heist’s Power from 10 to 20.
    • Slack Off now drops Raccoins’s Defense until the end of the turn instead of 2 turns.

    Unikirin

    • Recharge now also raises Unikirin’s Defense by 1 stage for 2 turns.
    • Raised Electrical Overload’s Power from 135 to 150 and now it cleanses Unikirin instead of resetting its Speed.

    Dracurve

    • Dropped Draconic Roar’s Power from 20 to 15.

    Bloomtail

    • Dropped Vampiric Bloom’s Lifesteal from 60% to 50% of the damage dealt.

    Keybab

    • Raised Fiery Rampage’s Power from 60 to 70. Raised Burning Confidence’s Power from 55 to 60.

    Chocorex

    • Raised Tough Act’s Defense buff from 1 to 2 stages.
    • Raised Crashing Wave’s Power from 40 to 70.
    • Raised Generous Bite’s Power from 95 to 110.

    Walpuff

    • Dropped Armored Blow’s Power from 155 to 150, added a -5 stages self Defense debuff as secondary effect and dropped the Hype cost from 9 to 8.

    Ghouliath

    • Dropped Soul Siphon’s Hype Cost from 5 to 4.
    • Dropped Blightquake’s Hype Cost from 5 to 4.
    • Raised Accursed Flame’s Power from 50 to 65 and extended the duration of the curse to 3 turns.

    Tokoma

    • Raised Sky’s Fury’s Power from 55 to 60.
    • Raised Earth’s Wrath’s Power from 55 to 60.

    Economy

    New OKA earning system

    • 3 Prime Nefties in the squad are now required to earn OKA.
    • Okanergy will be deducted from the assigned Squad Leader.

    The stage unlock costs from the portal menu have been revised:

    • Stage 5 : 200 > 300 crystals
    • Stage 6 : 200 > 400 crystals
    • Stage 7 : 300 > 500 crystals
    • Stage 8 : 300 > 600 crystals
    • Stage 9 : 300 > 700 crystals
    • Stage 10 : 400 > 800 crystals
    • Stage 11 : 400 > 900 crystals
    • Stage 12 : 400 > 1000 crystals

    Updated rewards in the lands

    • Crystal rewards will now properly scale based on land progression.
    • Crystal plants rewards have been adjusted and tied to stage rather than lands chained.
    • Crystals will now be distributed between 3 and 9 per plant depending on the stage and land chained. (Previously 1 and 6.)
    • Crystal rewards from elites and bosses have been increased:
    • Elites will always drop a minimum amount of 50 crystals.
    • Bosses will always drop a minimum amount of 100 crystals.
    • In addition to the minimum amount, bonus crystals will increase by the:
    • Enemy level and it’s rarity;
    • The level difference of the opponent;
    • Land index;
    • Number of Aurorians owned.
    • Egg drop rates have been modified related to the defeated Neftie rarity:

    Standard eggs:

    • 1*, 2* and 3* : 15% chance
    • 4* : 18.75% chance
    • 5* : 22.5% chance

    Prime eggs:

    • 1*, 2* and 3* : 1%

    • 4* : 1.25%

    • 5* : 1.5%

    • Minimum reward for battles with high level difference has been changed, players will always come out with a little something.

    • Costs of potions have been revised

    Health Potion:

    • 1* : 25 > 30 crystals
    • 2* : 35 > 50 crystals
    • 3* : 55 > 75 crystals
    • 4* : 120 > 125 crystals

    Hype Potion:

    • 3* : 50 > 40 crystals
    • 4* : 100 > 60 crystals

    Revival Elixer:

    • 1* : 75 > 80 crystals
    • 3* : 150 > 125 crystals
    • 4* : 200 > 175 crystals
    • 5* : 250 > 200 crystals


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