Lands
- The Wild Nefties (encounters) will now appear with their stars above them.
- The Elite/Boss Nefties will now appear in red.
- Static-blocking Nefties that blocked the progression have been removed to avoid a punishing experience (except for the Tutorial land).
- The density of Nefties will now increase progressively while chaining lands.
- Larger lands appeared empty before; this has now been fixed.
- The rarity distribution of Nefties in the lands has been revised. Meeting more starred Nefties will happen more often as the run progresses.
- [Lower overall difficulty] The level distribution of Nefties has been revised. As a run progresses, wild Nefties (encounters) may appear 1 level higher than the first land, but never higher than that.
- The rate and number of appearances of elites and bosses have been adjusted to better suit the difficulty progression.
Neftie Squad Menu
- PvE & PvP squad are now merged together.
- Squad menu is now displayed after selecting the destination in the portal menu.
- The ‘confirmation’ button has been removed. Squads are now automatically saved when the menu is closed.
- The squad leader is no longer automatically assigned to the first slot. Click on a Neftie to designate them as the Squad Leader.
Blitz
- Critical fail odds have been reduced from 4% to 3%.
- Fixed some boss abilities that didn’t play out as designed.
Balancing
Consumables
Potion of Revival: now uses % based healing instead of flat values.
- 1* : 25 HP > 50%
- 2* : 35 HP > 60%
- 3* : 50 HP > 70%
- 4* : 65 HP > 80% 5* : 80 HP > 90%
Potion of Hype: 5* is now available, costs 100 crystals and gives +5 hype.
Bitebit
- Raised Stormbreaker Zeal’s Power from 70 to 75 and its Hype cost from 8 to 7.
Dipking
- Dropped Riptide’s Power from 85 to 75.
Shiba Ignite
- Raised Earthquake’s Power from 90 to 100.
- Aurany’s Rage now also raises Shiba’s Attack and Defense if its HP is lower than that of the opponent (the initial effect remains unaffected).
- Raised Fiery Rampage’s Power from 60 to 70.
- Dropped Explosive Counter’s Hype cost from 4 to 3.
Dipking
- Dropped Riptide’s Power from 85 to 75.
Dinobit
- Dropped Knockdown’s Power from 75 Power to 60.
Zzoo
- Sand Echoes no longer cleanses Zzoo on hit.
Block Choy
- Raised Sapling Smack’s Power from 30 to 35.
- Replaced Minty Protection with Spice Layer.
- Raised Vampiric Root’s Power from 70 to 75 and its Lifesteal from 35% to 40%.
Unika
- Raised Thick Coat’s Hype cost from 2 to 3.
- Dropped Knockdown’s Power from 75 to 60.
- Raised both of Boulder Bash’s Attack power from 45 to 50.
Axobubble
- Raised Crashing Wave’s Power from 40 to 70.
Number 9
- Dropped Catch Up Punch’s Power from 30 to 20.
- Dropped Explosive Counter’s Hype cost from 4 to 3.
- Raised Detonate’s Hype cost from 5 to 6.
Chocomint
- Raised Barbed Leaf’s Power from 20 to 25.
- Raised Frosted Bolt’s Power from 50 to 55.
- Ether Whirlwind now also raises Chocomint’s Speed by 1 stage for 3 turns.
- Dropped Sun Blast’s Hype cost from 9 to 8.
Cybertooth
- Balance Shift now costs 5 Hype and now raises Cyber’s Defense and Attack by 1 stage for 3 turns and drops its opponent’s Defense and Attack by 1 stage for 3 turns.
Shibark
- Raised Frenzied Howl’s Hyoe from +2 to +3.
- Raised Flame Spark’s Power from 25 to 35.
Raccoin
- Raised Vigor Heist’s Power from 10 to 20.
- Slack Off now drops Raccoins’s Defense until the end of the turn instead of 2 turns.
Unikirin
- Recharge now also raises Unikirin’s Defense by 1 stage for 2 turns.
- Raised Electrical Overload’s Power from 135 to 150 and now it cleanses Unikirin instead of resetting its Speed.
Dracurve
- Dropped Draconic Roar’s Power from 20 to 15.
Bloomtail
- Dropped Vampiric Bloom’s Lifesteal from 60% to 50% of the damage dealt.
Keybab
- Raised Fiery Rampage’s Power from 60 to 70. Raised Burning Confidence’s Power from 55 to 60.
Chocorex
- Raised Tough Act’s Defense buff from 1 to 2 stages.
- Raised Crashing Wave’s Power from 40 to 70.
- Raised Generous Bite’s Power from 95 to 110.
Walpuff
- Dropped Armored Blow’s Power from 155 to 150, added a -5 stages self Defense debuff as secondary effect and dropped the Hype cost from 9 to 8.
Ghouliath
- Dropped Soul Siphon’s Hype Cost from 5 to 4.
- Dropped Blightquake’s Hype Cost from 5 to 4.
- Raised Accursed Flame’s Power from 50 to 65 and extended the duration of the curse to 3 turns.
Tokoma
- Raised Sky’s Fury’s Power from 55 to 60.
- Raised Earth’s Wrath’s Power from 55 to 60.
Economy
New OKA earning system
- 3 Prime Nefties in the squad are now required to earn OKA.
- Okanergy will be deducted from the assigned Squad Leader.
The stage unlock costs from the portal menu have been revised:
- Stage 5 : 200 > 300 crystals
- Stage 6 : 200 > 400 crystals
- Stage 7 : 300 > 500 crystals
- Stage 8 : 300 > 600 crystals
- Stage 9 : 300 > 700 crystals
- Stage 10 : 400 > 800 crystals
- Stage 11 : 400 > 900 crystals
- Stage 12 : 400 > 1000 crystals
Updated rewards in the lands
- Crystal rewards will now properly scale based on land progression.
- Crystal plants rewards have been adjusted and tied to stage rather than lands chained.
- Crystals will now be distributed between 3 and 9 per plant depending on the stage and land chained. (Previously 1 and 6.)
- Crystal rewards from elites and bosses have been increased:
- Elites will always drop a minimum amount of 50 crystals.
- Bosses will always drop a minimum amount of 100 crystals.
- In addition to the minimum amount, bonus crystals will increase by the:
- Enemy level and it’s rarity;
- The level difference of the opponent;
- Land index;
- Number of Aurorians owned.
- Egg drop rates have been modified related to the defeated Neftie rarity:
Standard eggs:
- 1*, 2* and 3* : 15% chance
- 4* : 18.75% chance
- 5* : 22.5% chance
Prime eggs:
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1*, 2* and 3* : 1%
-
4* : 1.25%
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5* : 1.5%
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Minimum reward for battles with high level difference has been changed, players will always come out with a little something.
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Costs of potions have been revised
Health Potion:
- 1* : 25 > 30 crystals
- 2* : 35 > 50 crystals
- 3* : 55 > 75 crystals
- 4* : 120 > 125 crystals
Hype Potion:
- 3* : 50 > 40 crystals
- 4* : 100 > 60 crystals
Revival Elixer:
- 1* : 75 > 80 crystals
- 3* : 150 > 125 crystals
- 4* : 200 > 175 crystals
- 5* : 250 > 200 crystals
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